Visual Programming
Kurikulum Visual Programming (Scratch) ENG: algoritma linear, ruang, game, logika, variabel, clone/kelas, proyek akhir. 36 pertemuan.
- Track
- Visual Programming
- Lesson dengan quiz
- 36/36
- Modul
- 7
- Bank soal
- 186 soal
Quiz dikerjakan per lesson: kerjakan pre-test sebelum mempelajari materi lesson, lalu post-test setelah selesai. Batas kelulusan 70% — keduanya bisa diulang kapan saja.
Silabus & quiz per lesson
Soal quiz diambil dari materi lesson berikut (PDF resmi kurikulum).
Modul 1
Introduction
1.Linear algorithm
5 soal2.Loops
6 soal3.Initial placement
5 soal4.Events
5 soal5.Project. Personal website
5 soal
Modul 2
Space
6.Coordinates
6 soal7.Pointing in different directions
5 soal8.Turns and degrees
5 soal9.Messages
5 soal10.Project. Animation
5 soal
Modul 3
Game
11.Conditions and selection operator
5 soal12.Changing coordinates
5 soal13.Procedures
6 soal14.Game planning
5 soal15.Game testing
5 soal16.Game presentation
5 soal
Modul 4
Logic
17.Logical operators AND, OR, NOT
5 soal18.Conditional loop
5 soal19.Random numbers and ranges
5 soal20.Coordinate areas
5 soal21.Group project
5 soal22.Group project. Modifications and presentation
5 soal
Modul 5
Variables
23.Variables in loops
5 soal24.Data types and operators
5 soal25.Variables in games
5 soal26.Variables as parameters
6 soal27.The Chatbot project
5 soal28.Finalizing and presenting our projects
5 soal
Modul 6
Clones
29.Classes and objects
6 soal30.Local and global variables
5 soal31.Interfaces
5 soal32.Creating the Mirrors game
5 soal33.Completing the Mirrors game
6 soal